WET DREAMS is an Immersive -Sim First Person Shooter Extraction Party Fishing Nightmare™ where Dreamers brave their own subconscious in search of their lost pet fish.

That’s you. You’re the Dreamer.

When you enter a REM cycle, shit gets weird.

Each “REM” is as unhinged as the last - a surreal fever dream of day’s past where technicolor fish swim through your subconscious, your sleep paralysis demon moonlights as a mall cop, and [REDACTED].

Dive in solo or team up with friends as you race to catch fish and try to survive dreams you’ll never admit to your therapist. Just remember that there are other Dreamers wadingin REM, fishing for their lost friend. Wave a friendly hello orcause irreversible emotional trauma. The choice is yours, Dreamer.

Your main tool is the Dream Caster, a perfectly unstable gadget with a mysterious origin and an even more mysterious effect on water. There are many variants, but they all share one modus operandi:

Shoot and catch weird fish with weird water.

Each variant “casts” water in a unique way, bending it to its will and, hopefully, toward fish. It’s up to Dreamers to choose which Caster suits their style of sending fish to their final resting place in the Pond Beyond - or straight to the black market for a quick buck.

Dreamers may covet their fish catching capabilities, but the original purpose of these delightfully janky (and incredibly powerful) gadgets is as much a mystery as those who left them.

The most common rumor whispered amongst Drifters (odd folk of often questionable character that inhabit REM) is that they were prototypes for [REDACTED], left behind by something called [REDACTED], a [REDACTED] that escaped the red tape and never stopped tinkering.

Regardless of origin, Dream Casters work.

Usually.

The alarm clock is always ticking from somewhere beyond, and REM ends when the alarm clock screams (or you die). either way, you’re waking upwith or without your fish.

That time is yours to both cherish and waste.

Take a break from fishing to befriend celestial horrors, best eldritch beasts, uncover fragments of forgotten government programs or see what sage advice and illicit goods the DRIFTERS (odd folk of often questionable character that roam every Dreamer’s subconscious) have to offer.

Your actions can extend REM...or speed up your wake-up call. Be cool and time will move slow. Cause chaos and it’ll fly.

For instance, helping a babushka ladyacrossa field of velociraptors could buy you time, while surfing a drunk hammerhead shark into a convenience store could send your subconscious into a tail spin (or earn you that purple dragon you’ve been chasing).

Either way, dope move.

These are your dreams, Dreamer. Commit grand larceny if you want to.

Loot your subconscious and return to reality to fill your bedroom with oddities, trinkets and astral contraband to enhance your next REM Cycle or turn another Dreamer’s into a nightmare.

Dream Big. Dream Wet.

Wet your curiosity.

Go on, [REDACTED] isn’t watching.